Ping-Ju Tung

CV

My work bridges material research, computational design and historical architectural language, tested through both digital and physical experimentation. I pair Rhino, Grasshopper and Karamba with structural simulation and real-world testing, and increasingly treat AI as a design participant rather than a tool: generative models, retrieval-grounded reasoning, and humanoid robotic fabrication that turns a craftsperson's tacit skill into buildable procedure. I am drawn to architecture as a negotiation, between a designer's intent and operational fact, between human and machine, rather than the optimisation of any single goal, and to buildings that emerge from a deep understanding of material behaviour, structural logic and environmental context.


Education

Publications

Exhibitions

Experience

Recognition

Software

Design & visualisation

Rhino / Grasshopper / Karamba / Ladybug / Enscape / V-Ray / AutoCAD / Photoshop / Illustrator / InDesign / Premiere Pro

Computational & AI

Python / ComfyUI / LoRA / RAG / local LLMs / YOLO